Imagine a world where not being able to see the TV is no longer an issue. Nowadays, people often go to great lengths to set up their living rooms or bedrooms in a way that minimizes TV obstruction. Soon, though, this might not be a problem!
Category: Television
Design Musings: Super Bowl Edition
Last night, as I enjoyed Harris Teeter’s finest crab legs (in honor of the Baltimore Ravens) and a room chilled Heineken, or 2, (in honor of Holland) I began to think about design and the effect it must have on the Super Bowl.
Gesture Technology: Small Step for User Interface, Giant Leap for User Experience
Gesture technology? That’s a thing? Yes, and if you’re anything like me, the capacity of it might astonish you.
Take a minute to think about how you interact with your computer — the role it plays in your work life, your social life, or any part of your personal life, for that matter. There’s a good chance that a substantial portion of your day is spent engaging with some sort of computing device and, until relatively recently, this type of engagement required selecting various types of buttons. Now, however, touch screens are commonplace and the computer mouse or keyboard as we knew them are on their way out. So what’s next? Gesture technology!
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Map O’ The Day #129 – The World Of Seinfeld
Today’s MOTD comes to us from http://www.dailyfill.com/ and is a mind map of Seinfeld characters to the actors and actresses who played them.
This was posted on several major social news websites, but being huge fans of the show, we thought it should live here as well. Enjoy!
Map O’ The Day #111 – Battlestar Galactica Racetrack Timeline
Today’s MOTD comes to us from Billy Ray Stevens, Jr. The racetrack style timeline is a history of the fictional universe that is the background for the television show Battlestar Galactica.
I wish I could talk to the content of the map more, but I am not an avid fan of the show. I chose the graphic for its blackboard display, clean border and conceptual styling, color range of the flow arrows and race segmentations as well as the overall layout and spacing.